Early Origins of Virtual Reality; How Did it Come About?
Ever wondered about online casino virtual reality gaming? Us too.
In the year 1838, an English scientist, Charles Wheatstone, discovered stereoscopic 3D by allowing each eye to see the same image remotely. Much later in 1935, science-fiction author Stanley G. Weinbaum wrote a dazzling description in his short story Pygmalion’s Spectacles. In his book he theorised the use of goggles and holograms in a fictional world.
In 1939 the Sawyers View-Master was launched. A precursor to virtual reality as we know it, this toy was shaped like a binocular and rotated image for in stereoscopic 3D.
In 1960, Morton Heilig invented the first headset for movie watching called the Tele sphere Mask and soon after he launched another headset that included rudimentary motion-tracking.
Not much later, devices were detached from cameras and connected up to primitive computers. These computers were notoriously pricey and difficult to construct. Across the next two decades, all this combined would assist the development of VR. Eventually, used in areas such as the military and medicine.
Our Favourite Non-Casino Game; Pokémon GO
In 2016 Pokémon GO was launched in the mobile gaming industry. Innovative technology made Pokémon GO completely different to what gamers had become used to. This quirky game used virtual components in a physical environment and suddenly the gaming world was alight with players making use of the real backdrops and colourful game characters.
The popularity of this game compelled developers to adopt and develop the technology in their offerings. Microsoft launched HoloLens in 2016, a holographic computer built into a headset that lets the player see, hear, and interact with holograms within an environment such as a living room or an office space. The headset does not need to be wirelessly connected to a PC and uses high-definition lenses and spatial sound technology to create that immersive, interactive holographic experience. When it was launched, the device was only available as a one-off purchase of £4,529, or £2,719 for the developer’s edition.
Today, Microsoft’s mixed-reality headset HoloLens can now be leased as part of a monthly subscription. The European-wide initiative will allow customers to rent a HoloLens headset for £260 per month per device over a two-year period. This covers the cost of delivery and warranty during the contract, and collection and recycling at the end of the term.
What Does the Future of Virtual Reality in Gaming Hold?
During the 1990’2 Virtual Reality dipped and almost died. Back then it was seen as a gimmick and not understood as viable technology. Nowadays Virtual reality is edging its way back to popularity.
Imagine the scene – instead of playing live games from your kitchen table as you might do at present, you can be sat at the table opposite a number of other real human players, in the most realistic virtual casino environment ever created. If you thought live gaming was realistic, imagine how much more powerful it could be in an augmented reality game, bringing the live dealer out of the screen and into your home, or wherever else you choose to play.
Although there are still many hurdles to overcome, ease of use, affordability, and a clear reason to buy but Virtual Reality is the future.
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